torstai 7. syyskuuta 2017

The cottage part 1, the basics

Today I was dungeonmaster in a game called the Cottage. I had made characters beforehand and gave them to players. There were four characters who were working in the mental asylum where they kept prisoners. Employees who were friends with each other needed a break and they had rent a cottage for a weekend. The story started when they left from the city towards countryside.

I wanted to keep system a simple one. There was three skills.. physical (like strength, dexterity), mental (wisdom, intelligence etc.) and effectiveness (like charisma) and I had shared ten points between these to every character.. Like one of the characters was porter and I had given him these stats:

Physical 5
Mental 2
Effectiveness 3

When I asked players to roll the dice they always rolled one six sided dice and added their skill to the result. If it was 8, it was success. If it was 1 it was always fail and something bad happened. Simple system since this game was supposed to last only couple hours. And to be honest we finished it in three hours.

The other characters were nurse, psychologist and psychiatric nurse. Unfortunately there was only three players so one of the written ones was dropped away. This time no one wanted to play psychologist, so she was out of the adventure.

In the beginning all the friends had had a rough week at work and they needed a break desperately. They had morning shift on Friday so they could leave together from work and could travel towards the cottage after buying some food for the weekend. 

I will analyze the plot on the next part then.


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