sunnuntai 28. elokuuta 2016

Guild of Dungeoneering

This is a guild of dungeoneering.. Says the song when the game begins. You're a guildmaster who will guide adventurers in to the dungeons.. what are partly build by you! It is as simple as it sounds but game is great to play when you do not want thick plots and great roleplay.

The story begins.

The first dungeon is waiting.

The guild is small in the beginning.


At first there is simple guildhouse where remains only few rooms. You begin with a basic adventurer who goes to explore dungeons. In the dungeons you're playing a dungeonmaster who adds the new rooms, monsters and treasures.  A good hint is to remember that adveturer always runs towards treasures if he has chance to do so. On every round you have five cards  and you can play up to three cards from those. Dungeoncards can be monsters to defeat, treasures or new rooms what to explore. If you defeat monsters you will gain new equipment what will help you further. Depending on a dungeon you will have special quest what has to be done before dungeon is finished. So always it isn't best option trying to build a large dungeon.

The adventurer has finished the dungeon and gains some profit.

Oops.. The poor little soul died.

The treasure will tempt the adventurer but one can always add a monster to protect the gem.


But as you can notice dungeons are dangerous place and always it isn't good for the adventurers health. So most likely the graveyard will be very massive in the guild. At least I was good to fill that place with my heros and heroines. When you explore the dungeons you gain money and with money you can buy new places into your guildhouse and also pick new eager adventurers who has special abilities to use. That also helps to survive from the dungeons. Also if your adveturer remains alive, he/she will gain some battlescars what  might benefit or give disadvantage for further adventures. The battlescars are the only thing what will follow to further adventures. All the treasure and gears what the adventurer finds from a dungeon will be sold after the adventure. So the adventurer begins with empty hands when heads into new dungeon.

Time to build dungeon with card and defeat medusa.
First dungeons are finished and new adventures awaits.

The guildhouse becomes larger when you buy new rooms.

Idea of the game is simple but it works. One aventure do not take much time so it also fits for a game when you do have that 30 minutes time to play. Especially when you have been working whole day and simply want to relax with a fun game, this can be the thing. Even I admit that sometimes it begins to take time when you keep dying and want to pass a dungeon. Then 30 minutes might not be enough but that's just me. But if you prefer light game what definetely is good old dungeon crawling, this is game to try.

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